Ravenholt Core NPC Team
The Core system is a dedicated NPC (Non-Player Character) program in which
you receive training on how to marshal (field, rogue, formal, module, etc.), how to manage
monster camp, how to run modules/adventures, how to stat monsters (both for the field and
for modules), and how to support and train other NPCs, among other things.
We encourage you to gain confidence and strength in as many aspects of the
behind-the-scenes elements of running NERO as you possibly can. In exchange for your
commitment to being involved and gaining the additional experience, we count on you for
some of the weekend and long-term key roles, as we know you will be in attendance for the
majority of the season's events. Having a Core team allows Plot to plan for events and
roles more confidently.
While you'll gain training in every area, if you have particular areas of
interest, we will support your desire to excel by trying to ensure that you get involved
in those aspects more than others.
Being part of the Core team is certainly not required in order to become
heavily involved or to get interesting roles at NERO Mass, but if you're planning on
NPCing the majority of the campaign's events, it will get you more thoroughly involved
throughout the year. You'll also become part of a highly valued team!
To get involved in Ravenholt Core, send an email of interest to Plot at npc@neromass.com.
Some of the Things
You'll Learn as a Core NPC
Whos Who in
Monster Camp
Monster
Master
Assistant
Monster Master
Core
Lieutenants
Core-in-Training
NPCs
PC-Shifting
NPCs
Plot
Guest
Directors
Guest
Plotline Directors
Marshals
Owner/GM
Playing a good
monster role
Playing
to the stats you have
Playing
to the intellect of the monster type
Playing
to the skill level of the PCs (when to stay, walk away, or RUN!)
Learning
to handle complex stat cards successfully
Developing a
solid NPC role
Creating
a personality
Character
flaws and foibles
Creating
a continuity of information, plotline, etc.
Tracking
of information gathered and given
Moral
alignment or moral ambiguity
Habits
and quirks to make it distinct
Costuming
appropriately
Developing
a suitable skillset
Keeping
what you learn to yourself (but share with plot!)
Have
a code of conduct for your character (what would s/he do or not do)
Remember,
its a game dont take it personally if the character dies
Play
logically (for the character)
Having
personal goals
Studying
your game history
Believe
in your own character (A villain is a hero who has chosen the wrong way to achieve
his ends)
Desk training
Using
the monster database
Managing
NPC groups for the field
Handling
treasure distribution for the field
Managing
NPC groups for modules
Managing
treasure distribution for modules
When
to ask for help
Organizing
NPC groups for the field
Organizing
NPC groups for modules
How to
create stat cards
Using
the monster database for basic stats
Using
the rulebook to create PC-based stats
Statting
a monster that has base + PC stats added
Build
based statting
Effect
or skill based statting
Overall
statting techniques
How
to balance for a field party
Maintaining
balance for the field overall
Creating
a single character encounter
Statting
for a pre-planned plotline (modules and field encounters)
Skills
and stats needed for low NPC numbers
Skills
and stats that can negatively impact the player base if used inappropriately
Direct
evaluation of the field as a marshal how to tell when a field is well balanced and
entertaining
Developing
stats for multi-level groups
Developing
stats for a scaled module or party