Frequently Asked Questions about NERO
What is NERO all about?
According to the Boston Globe, NERO "blends elements
of the legend of Robin Hood, classical fantasy fiction such as Lord of the Rings,
improvisational theatre, epic of King Arthur, tabletop games like Dungeons and Dragons,
Renaissance fair and maybe a little psychodrama." It's all of these and more. NERO is
trying to recreate the Days of Legends as we would like them to be, not as they actually
were. NERO is new, different and exciting, and therefore hard to categorize.
How did NERO get started?
NERO began as a Boston Boy Scout Explorer troop run by Ford
Ivey in the late 80's. NERO now has over 30 active chapters across the US and Canada.
Membership in a local chapter allows you to participate in any chapter event nationwide.
See the NERO International website for the chapter nearest to you!
What happens on a NERO weekend event?
When you come to a NERO weekend event at the Massachusetts
site, it is decorated to be a fantasy medieval town. You will be given a bed in one of the
many cabins available. The game will begin Friday night at about 10:00 PM. From that point
on until the game ends on Sunday afternoon (Monday afternoon on long weekends) there is no
stopping; not for dinner, sleeping, or anything short of an emergency. Adventuring will be
going on around you at all times, and sometimes something as simple as traveling from your
cabin to the tavern can be a matter of life and (game) death.
What is the plot like?
The plot is continuous and ever changing, due partly to
imaginative players, and partly to the diligence of the plot writers. It is open-ended and
runs from event to event, so if a plot thread isn't resolved by the end of the event, it
will be picked up at the next one. There are always fearsome monsters lurking both inside
and out of the town proper, and plenty of political intrigue within. Since you will play
the same character from event to event, your own plots will soon interact with others and
you will quickly find yourself in the thick of things.
How safe is NERO?
No one has ever been seriously injured using our padded
swords. The worst injuries we have ever had were caused by people running into trees and
tripping over stumps in the dark. Our insurance company has commented the NERO has had
less injuries that a little league softball team! We have at least one EMT volunteering
during NERO Massachusetts events.
Are there sword fights?
Lots of them! Using NERO-approved padded weapons made from
PVC pipe and foam pipe insulation covered with duct tape and cloth, of course. You will
test your swashbuckling skills against the mightiest in the kingdom at tournaments, or
perhaps come to the aid of a wounded friend outnumbered by nasty trolls. You could even
rescue a damsel in distress (or be rescued by a damsel in return). Each type of weapon is
assigned an amount of damage the weapon type does. In addition, each person will have a
certain amount of "hit points" based on their skills and type of armor worn. As
you attack you call out the amount of damage the swing inflicts ("2 normal" for
a short sword, for example). As you are struck, you subtract the amount by which you have
been hit from you hit points and armor points. When you reach zero you fall unconscious,
you better hope there is someone nearby with a healing spell!
Is there magic?
You bet! Merlin himself would be proud. We represent
magical spells with small beanbags filled with birdseed. To cast a spell you say a small
phrase (such as "I call forth a magic missile 5" or "I call upon the earth
to cure light wounds 5"), and throw the packet at your target. If you say the words
correctly and hit your target, the spell works. If you miss with either, the spell fails.
How do you decide what skills my character can have?
We don't - you do. You "buy" your own skills with
the experience points that you earn for attending events. These skills allow you to
improve your character's abilities. Because each player picks skills based on his or her
own desires, no two characters are alike. Skills include magical spells, alchemy, magical
potion and scroll creation, trap disarming, and various weapon skills.
How do I earn experience?
You are automatically given a basic amount of experience
points (known as "XP" by NEROites) for each event based on you current skill
level. XP over that amount is represented by game money, and you can earn that through a
variety of methods. You can sell the scrolls and potions you have made; you can hire
yourself out as a bodyguard or door guard at the tavern; you can entertain at the tavern
for tips; you can blackmail somebody-you are limited only by your imagination (and the
game rules)!
Can I buy the Rulebook without being a member?
Yes. The NERO 8th Edition Rule Book can be purchased from
Amazon.com.
How much does NERO cost?
Each NERO chapter is a separate business and each has their
own membership fees. NERO Massachusetts membership cost is $20/year with email
newsletters, and $30/year with paper newsletter. If this is your first time to NERO
Massachusetts, you may play your first event on a guest membership.
Every NERO Massachusetts member, including
Staff, will receive a NERO Membership Card either at the event (for those that
pre-register), or through the mail. This membership fee is good at any NERO Chapter, and
pays for the monthly newsletter (The Raven's Herald), which will keep you abreast of the
events scheduled as well as both in and out of game information.
Events themselves vary in cost, depending
on the length of the event (3-day events cost less than 4-day events) and the cost of the
campsite the chapter is on. Please see the "When
Is NERO" page for a list of NERO Massachusetts
event dates, and please see the "Register
for a NERO Massachusetts Event" page for costs and
registration contact information!